Here's an interesting little theory I just came up with while watching the 'coast through the floor glitches on second life'. Have a common or 'default' or 'most commonly used' floor height and as long as the characters walk at that height, it's assumed in all communcation and you don't need to send any related info.
Edit: It didn't work out too good, at least not as my basic idea. First I thought height map... wow... a huge height map for the room. Then I found a book that recommended polygons... but why not just create an array of pointers to the 'sides' of the objects that have the polygons... hey... that works (came up with that while writing), anyway... anyone have anything better?
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