Game Inducer (awesome source)
Cat Mother (would have been commercial, and it's got source)
Boost Library (source available, usable for garbage collection)
Object Pool source (faster than creation)
Other type of pool source (see boost library)
Basically, I've got 4 game engines (all c/c++ and all free and available for anything I wanna do) of varying quality
Now... which compiler to use... which source to use.
http://prisms.cs.umass.edu/emery/index.php?page=software Also cool.
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