Sunday, August 12, 2007

I have no credibility!!! There is such thing as luck!

This is a little too convenient. When I need it... it just appears. http://lambda-the-ultimate.org/node/2391 Garbage collection without paging. rediculously fast!!! The implementation angle mentioned is also brilliant and seriously helps subdivide the program. On top of that it would make for faster implementation on cell computers.


http://www.cs.kent.ac.uk/people/staff/rej/gc.htm The garbage collection page... darn.... it's gone.

So my concept of a game engine now has the possibility of a fast garbage collector. Combined with a good multithreading concept (like haskell threads),


http://www.cs.uoregon.edu/~yannis/ I thought I wanted the FC++ library from here... but now I think all I should use is the java virtual machine segmentation software for running in parallel.

This should allow for computationally intensive tasks to be shared by all machines on the network. Such as... oh... running the server??? Just an idea. Seriously... unreal uses it for raytracing, it'd be nice to do raytracing in real time... along with lipsynching. But... that would mean the game would require a few people networked in order to run well.

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